Unsung Adventures
FFXIV // PUBLIC RP // EU FOCUS // CRYSTAL/BALMUNG

Welcome to the Unsung Adventures!
We are an FFXIV EU RP group who have chosen Balmung as our main server. Our focus is on travel, adventure and cultural RP, both in the 'overworld' and in the housings zones of various servers.If that sounds like a fun premise, or if you have your own initiative/idea that might work with ours, please join us on our Discord.Our main goal is to create more public RP that makes the world feel more alive, so we welcome a wide variety of initiatives. Our events cater mainly to the EU timezones, but people from other timezones are more than welcome to join in.While the Unsung started in Buscarron's Druthers in the Shroud, they now travel across Eorzea and beyond.After four years of mostly doing RP outside of the housing zones to try and promote public RP, we've eased up on that as our main focus a little. We have a very creative community in FFXIV and welcome those who've designed fun RP spaces in the housing zones as well as those that prefer to liven up the game world by being out and about in public spaces.
RP EVENTS
Campaigns: We have several active RP hosts/DMs who host their own RP events. Some of these are one-offs, others are long term campaigns. Most are beginner friendly, but you can always check in with the DM/host if you're looking for a hook for your character.
Socials: There are regular one-off events that are usually focused on social gatherings in various places that don't have an active DM to structure the RP narrative.More information: Our starting times are at 20:00 CET / 2 pm ET and we RP on Balmung unless otherwise specified. Join us on Discord for the latest news and updates.Other: We welcome events created by our members, but please keep in mind that we're not an advertisement Discord. Joining us just to advertise your own ventures with no connection to or interest in our community is not welcomed.


Current Campaign
The Lies That Lead Us
The Unsung's self-appointed healer, Charlette Bellamy, has contracted them to help her with an old task; retrieving a collection of powerful and dangerous spelltomes that were stolen from a library she once had guardianship over.She'd all but given-up on the chase and accepted her failure, until an unexpected lead presented itself. Perhaps, with trusted friends at her back, she can finally correct this mistake?Things are never that easy though, and half the Unsung were teleported to Kugane in the Far East while the others scrambled to catch up on the CETEA airship. When Charlette says a tome is dangerous, she is not joking around.The Unsung now find themselves in a land that is new and unfamiliar to most of them, hunting a dangerous illusionist in the hopes of catching them before they are turned into the hunted instead. Perhaps it is already too late.Interested in more detail? Check out the campaign's Carrd section below:
Previous stories - Years One and Two
The Regulars & The Pilgrimage
What began as a small group of adventurers taking on levequests from their makeshift base of operations in Buscarron’s Druthers evolved into a fully-fledged pilgrimage after the ‘Unsung’, as they came to be known, ran afoul of the Conjurer’s Fane during the course of their meddling investigations.Embarking on this lengthy journey, the group traveled the breadth of Eorzea at the behest of the Immortal Flames of Ul’dah—an unusual patron for their venture—to visit each of the Guardian Stones. There, they assisted locals with their struggles, explored the lands, and paid their respects to the deities that presided over each region.The culmination of all their labour involved a revelation that changed the way the tempered ones, those in the thrall of the primal gods, were dealt with, and the freeing of a certain tribe of Viper miqo’te from the yoke of a twisted god they had helped call into being Twelvesmoons ago. Though long since torn from the realm, Her influence remained until the band excised the last vestiges of it.Interested in more detail? Check out the montly newsletter that ran throughout this campain below:


Previous stories - Years Three and Four
Empire's Embers
Hydaelyn continued to turn, and the Unsung came together again to face the challenges of a new dawn.Their old levemete Sven Cloudwrath had long since stepped down to captain the CETEA airship with his long lost wife Adra, but when the latter went missing he called upon his old comrades.With is came the revealing of a long-kept secret: both Adra and Sven were Garlean. As rumours of civic unrest in their homeland reached them, the headstrong Adra decided to travel there by herself to find out what happened to her family.The adventurers traveled there aboard the CETEA and saw first-hand the destruction of the Garlean capital.Interested in what happened to them there? Check out the campaign's Carrd below:

OOC Information
Hello and thank you for taking the time to look over the information of this RP initiative. We're always looking for more people to RP with, so here is some OOC info that might be handy to know if you'd like to join in.
RP Themes & Goals
The Unsung are an adventuring group with a focus on travel, adventure, and cultural RP.Our Hosts/DMs design campaigns and events that are mostly suitable for 'regular' adventurers and use a mixture of the 'overworld' and housing zones to bring their stories to life.Everyone is welcome at our pop-up RP and events, though we do expect people to be considerate and respectful to other players and to keep our themes in mind.
Initiative
We're always looking for people that love to initiate RP, either by hosting or joining events or simply by starting some pop-up RP.Unless otherwise stated our events are on Balmung, but we are open to joining RP created by other people on other Crystal servers. Though RP out in the world is still our main focus, we also welcome the RP spaces creatively made in the housing zones.
Dawntrail
Since our theme centers around average adventurers, we don't tend to RP our characters in the midst of the MSQ events. That said, we do want to acknowledge the things that regular people in Eorzea will notice or have heard about.Please keep this in mind when you join us, especially if you yourself RP pre or post Dawntrail, or haven't finished the MSQ yet. While we don't get into the details of the MSQ, we can't exactly call ourselves an entirely spoiler-free group either.As Dawntrail so far does not seem to radically alter what life is like in Eorzea we currently treat the events of the MSQ as something that has happened in a faraway land that hasn't reached most of the average people on that continent yet.We're awaiting future story patches to see if this will change and adjust accordingly. For the most current overview of where we are on the timeline, join us on Discord.


Code of Conduct
Our rules are simple, don't be a jerk, don't be a creep, respect the lore and each others preferences and RP styles.
With all that said, we often RP in public places and it is not up to us to try and tell people how to conduct themselves if they're not part of this initiative. Please adopt a 'live and let live' attitude towards those with different styles of RP both in an outside of this group. As long as people aren't disruptive, they have just as much right to be there as anyone else.
Activity
TIME ZONE: Our focus is on Central Europe, 6 hours ahead of ET/EDT. People from other time zones are more than welcome to join us, but please do keep in mind that most of our events will take place during hours that are friendly for the EU.PLATFORM: Most of our group RP is done in-game, but we've recently added an RP forum on our Discord as well. There is room there to share short tidbits about what their characters get up to in between events. This way you can add to the feel of the place even when you're too busy to be in the game.

Event etiquette
We've set up some guidelines around attending events, so we have a baseline on the kind of behavior we find most helpful. These count mostly for scripted events that make use of DMs, and not so much for freeform gatherings.BE ON TIME
Please be on time when attending an event, and if you’ve signed up, please show up. Life happens, we know that, but try and let the DM/Host know if you can’t make it or are running late.STYLE/THEME/LORE
While we adopt a live-and-let-live attitude to differences in styles and preferred themes, we ask that people keep the more outlandish aspects of their characters private in Unsung events. The Unsung are 'regular' adventurers, and our DMs take this into account when designing encounters for the group.


NO EXTRAS
Do not bring extra characters with you unless you have cleared this with the DM. Handling a certain number of players can be hectic enough without the number doubling due to things like pets/extra companions played by one person. The same thing counts for bringing in other player friends from outside the Discord - please clear it with the DM so they don’t get overburdened.NO IS A VALID ANSWER
Respect a DMs decision if they refuse to play around a certain character or theme. They are entitled to their preferences just like anyone else. Unless otherwise stated, all characters must be IC adults to join.BE MINDFUL OF WARNINGS
Some DMs might post warnings or 'vibe checks' for their events, for example if there's a high risk of injury or if there’s certain themes that may not work well for everyone (like horror/violence). Keep these warnings in mind. If an event crosses into something that you find unpleasant or uncomfortable, please walk away from it. Take feedback to an admin/the DM after the event has ended when needed.
Discord rules
The following rules are the ones we maintain on our Discord, and we hope that people keep them in mind during RP in FFXIV as well.RULE #1: RESPECT EACH OTHER & THE SERVER
Always be respectful of one another and the goal of this server, which is create RP together. Do not fall into the trap of naming & shaming, it will not be tolerated in any way. If someone isn't comfortable with an RP scene, let them leave it without hassle. If you have a quarrel with another person on the server and you can't work it out together, you may bring it to an Admin, but do note that we do NOT take sides in personal arguments.RULE #2 RESPECT THE LORE
While we believe anyone should be able to RP what they like, there is a time and a place. Please be respectful to the lore preferences of other players and do not force 'out there' or 'high' concepts on others without their consent.
The Unsung are themed around a 'regular' group of adventurers when it comes to their notoriety, skills, and political sway. While individual characters may hold more or less power we ask that everyone keeps this theme in mind when joining our RP. If you are in doubt about whether or not a theme/character fits, feel free to discuss it on Discord.On the flip side of that, we often RP in public and lore bending WILL happen, if not by us than by other people with no affiliation to this initiative. We try to adopt a 'live and let live' attitude as long as things are not disruptive.


RULE #3 MATURITY
We expect a certain level of maturity in our Discord, and part of that is knowing what is and isn't appropriate in public channels. While darker themed events and RP interactions are allowed and encouraged, overly explicit or sexually focused events are not.This Discord is also NOT for sharing/discussing media containing nudity, sexual acts, or excessive amounts of violence. We have a 'don't ask, don't tell' attitude towards activities that could get people's accounts banned, like modding. This game is rated Teen, so there will be minors around, even if our Discord itself is 18+. Keep that in mind and act accordingly in public RP. What you do in private is, of course, not our concern.RULE #4 ACTIVITY
We appreciate proactive people who understand that making events happen takes a lot of time and effort, so be kind to our initiators and hosts, share your feedback, and don't be shy about trying to initiate some RP yourself.RULE #5 HAVE FUN!
Fun is mandatory, please comply ;)

RP Locations
There are several RP locations that we make regular use of. Please note that this section is a WIP, so not all our regular locations have been added yet.
The Derelict
The Tale
There are as many tales about the Derelict as there are Sky Pirate crews that know of it, most of which almost too fanciful to be believed, not to mention contradictory. Here are the facts: the Derelict looks more like a sea vessel than any modern Eorzean or Garlean Sky Ship, and seems to be quite ancient. We don’t know how it maintains its position, what fuels it, who its crew was or what happened to them. Any expeditions into the depths of the ship, where we think the engines would be, have met with failure.No one dares lay claim to it. Some say it’s simply not worth the effort, others fear it curses any who try. Over the many Twelvemoons since its discovery it has become a meeting place instead, and some have even made it their home and work tirelessly to maintain it as best they can. Sky Pirate crews of any creed can come to this neutral place to eat, drink, and make merry with those that might be rival or foe any other time. It is here where alliances are made, and jobs distributed. Perhaps some might call it the sky’s very own Adventurer’s Guild.


The main currency on the Derelict is not gil though, nor is it ale or even information. Nay, what people cherish above all else are stories. Daring tales both true and false. As long as they entertain, they will give a crew the standing and respect they need to be included in the good hunts. Perhaps even enough for that treasure map, the one that shady lalafell with the eyepatch sold you, to actually be real.So come, join us on the Derelict and share your Tall Tale. Make it a good one, and you may be rewarded.OOC
The Derelict itself is an abandoned sky ship in an unspecified location in the sky, but in-game we use the ship in Wolves' Den Pier (where you PvP) as a stand-in.We RP on the top deck, where a crew of NPCs serves drinks and food. This location is reachable by airship only, but the Unsung can always hitch a ride on the CETEA. We will be on Balmung unless otherwise specified.

Unsung Screenshots
A collection of Unsung Screenshots

Campaign: The Lies That Lead Us
The Unsung's self-appointed healer, Charlette Bellamy, has contracted them to help her with an old task; retrieving a collection of powerful and dangerous spelltomes that were stolen from a library she once had guardianship over.She'd all but given-up on the chase and accepted her failure, until an unexpected lead presented itself. Perhaps, with trusted friends at her back, she can finally correct this mistake?Things are never that easy though, and half the Unsung were teleported to Kugane in the Far East while the others scrambled to catch up on the CETEA airship. When Charlette says a tome is dangerous, she is not joking around.The Unsung now find themselves in a land that is new and unfamiliar to most of them, hunting a dangerous illusionist in the hopes of catching them before they are turned into the hunted instead. Perhaps it is already too late.

Biographies
Below is some information on the different clans and people the Unsung have met so far, including information on their Quarry, and different locations they've visited.
Summaries & Logs
Event summaries and logs will be made available on both Discord and on the page below.

The Ox Clan
Emblem: A praying black ox in a circular, desert yellow holding shape
Leader: Ozhuru ‘The Ironblooded’
Clan Colours: Yellow, often supplemented with blackThe Ox Clan is the most numerous of the Yakuza families in the Northern District of Kugane. Well organized and possessing a degree of hierarchy, the Ox still functions and considers itself more of a ‘family’ than anything else. Every member has a motivation for being willfully aligned with a brutal-sect of society, ranging from being a social outcast with no other prospects, to a genuine love for violence and chaos.They are the most face-value of the clans and possess the most and best trained fighters. Easy to find, easy to talk to and very simple to do business with. However, they are firm in sticking to their guns and not being convinced to expand their horizons beyond ‘Might makes right’.


The Quarry
An illusionist with exceptional skill and a destructive ambition has attacked the Unsung and Castaways. All in the effort to steal a powerful, dangerous tome of magical knowledge: The Fae King’s Poetry. It is essential that they capture this thief and retrieve the book, but that’s easier said than done.